- Nord Dar: A Graceful Glaive who Carries a Quiver
- Cannis: A Rugged Glaive who Howls at the Moon
- "Six": A Mechanical Nano who Rides the Lightning
With the warm up out of the way, and the players now a little more familiar with how the system worked, I had the boat arrive at Redstone, and the characters helped Deymish offload the medical suppliesd that were his cargo. Carrying them up the slope into the village, the characters noticed that the inhabitants all looked worse for wear: bleary eyed, sleepy, drained; no one looked like they had slept for a week. Deymish spoke to an acquaintance and he relayed the story of the horrible nightmares the whole town had suffered and how some had be driven to flee the village and some even to suicide. This startled the characters, and they questioned this man further, asking if anyone or anything new had arrived recently, or if anything strange had happened. Unfortunately the poor man told them nothing out of the ordinary had happened except the nightmares, and that the whole village would soon be driven mad or worse. Seeing that their was little point trying to dig further with this man the party headed up the hill to the tower of the Aeon Priests to deliver the supplies.
The village of Redstone, where sleep proves a terror. |
At the tower they met with a somewhat recalcitrant guard, Hataniah, who told them the priests were busy and they should come back tomorrow. She also told them, no she could not take their delivery. Nord once again decided to try his social skills, this time trying to bribe Hataniah into looking the other way whilst they walked past. However this was a very difficult roll (level 6 = 18 target roll) and Nord failed miserably. The guard's face darkened and she told the characters in no uncertain terms to get lost, which they decided it might be best to do. Heading back to the boat (with their cargo) all were grumbling about not being able to make the delivery. The party thought it best at that point to eat and make a drink with their sole Numenera artifact (a box which produced a mixture of chopped dark brown leaves, which when steeped in water produced a tasty beverage...).
As evening approached the characters, minus Deymish who stayed on his boat, decided to head to the centre of village life, the Redstone Arms tavern. Here they hoped to find more about what was going on, but upon entering they were met by the sight of a half empty tavern, dull eyed patrons, untouched drinks and a bar man slumped over the bar, barely rousing as they entered. Nord, could take the misery no more and thought to lift the spirits with a song. Once again though, Nord had no skill in singing, and no backing music to drown him out. This did not deter him though, and he launched into a rousing song, with Nord's player rolling: a 1!! Free GM Intrusion time (oh dear). Nord's awful caterwauling pushed the bar's occupants over the edge, with several screaming, more weeping and one launching into a bout of cutting himself to escape the horror of their situation. With this awful scene before them, the characters retreated to the boat and thought things might look better in the morning. They bedded down for the night, and one by one dropped off. Then the dream happened....
I have always been afraid of interpretive dance!
ReplyDeleteFun read. I hope you keep posting these!
I honestly was terrified when my player attempted it! Made for a brilliant session thought. Thanks for the kind words, I certainly hope to keep these goign.
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